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Then, charge your mounted units into their rear, causing great casualty and lowering their leadership significantly. If you have a strong infantry frontline, you can use this to contain the enemy as they attack you, keeping them in position with their backs open and vulnerable. However, mounted troops are vulnerable against spear weapons, so try to use them against massed infantry such as swordsmen or unprotected artillery. If you have a strong infantry frontline, you can use this to contain the enemy as they attack you, keeping them in position with their backs open and vulnerable. Mounted troops such as cavalry are good for flanking due to their speed: charging them into the flank of an enemy will impart a big leadership shock, whereupon they can retreat and charge again. To avoid being flanked, be sure to line up your infantry units in a strong line formation with their sides touching for protection and so that the enemy is unable to reach around behind. 2200: 0 +7 movement range for all armies and fleets +10 battle speed for all ships +15 ram damage for all ships 8: Tactics Tier 6 Strategic Manoeuvres A battle fought in the wrong place is a battle wasted. Units fight most effectively against an enemy that is directly in front of them troops will take more casualties and their leadership level will suffer when attacked in the flank or rear. Tactics Tier 5 Improved Ramming To move a trireme with precision is the epitome of seamanship. The best practice is to control high-ground to give you an overview of the battlefield. Hills and other terrain features that block the enemy’s line-of-sight can also be used to conceal units – an army, including your own, must have line-of-sight to an enemy in order for it to be visible. Most units can hide in forests, meaning they can launch a surprise attack without the enemy knowing of their location. This is especially effective for missile cavalry, as their fast pace allows them to shoot the enemy and skirmish away before they can take any melee damage, and then fire another round. They will also have Skirmish Mode enabled, this means they will keep themselves at a safe distance from the enemy and not engage in melee. You can leave this button enabled most of the time, unless you wish to specifically target a certain enemy unit. However, constantly reloading and firing will both tire your troops and use up their ammunition quickly, but not necessarily wisely. Missile units will fire-at-will automatically, meaning they fire at enemies in range as they see fit. For more information, check out our battle keyboard and mouse controls video. In Total War: WARHAMMER 2, units in battle will charge towards a target by default.
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To move a unit in battle, left-click to select it, before right-clicking the location where you wish them to move to. This video will give you a feel for some of the basic tactics you can use on the battlefield in Total War: WARHAMMER II.